<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Destroyer Body</name>
    <description>Moves as if mounted on a Jetbike and gains +1 Toughness.  Cannot be insta-killed by Strength 10 weapons.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Gaze of Flame</name>
    <description>Models charging the unit gain no bonus Attacks, and suffer a -1 Leadership penalty.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Lightning Field</name>
    <description>For every wound inflicted in close combat, a single Strength 3 hit (AP -) will strike them back.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Nightmare Shroud</name>
    <description>Activated in the Shooting phase instead of firing a weapon.  Every enemy unit within 12" must take a Morale check.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Phase Shifter</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Phylactery</name>
    <description>Can self-repair when reduced to 0 Wounds: 4 = 1 Wound, 5 = 2 Wounds, 6 = 3 Wounds</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Resurrection Orb</name>
    <description>Necrons units within 6" may attempt "We'll  be back" rolls even if they would otherwise not be able to.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Solar Pulse</name>
    <description>One use only.  If the Night Fighting rules are in effect, they will not be during one turn.  If not, they will apply for one turn for any unit firing at the Necron Lord.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Veil of Darkness</name>
    <description>At the start of the Movement phase, the Necron Lord and up to one unit of Necrons within 6" are removed and then immediately Deep Strike, even if they were in combat.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Chronometron</name>
    <description>Roll an extra dice when determining how far they can make a sweeping advance or fall back.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Disruption Field</name>
    <description>Any hit inflicted on a vehicle will score a Glancing hit on a 6+ regardless of Armour value.</description>
    <type>Other Equipment</type>
  </item>
</wargear>